000 03069nam a22003257a 4500
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040 _bEnglish.
_cCvSU-CCAT Campus Library.
_erda.
050 _aUM QA 76.76.C672
_bD35 2019
100 _aDalogdog, John Hyro S., author.
_911946
245 _aSMAP : a mobile game for enhancing the speed, memory, attention and problem solving for preschools /
_cJohn Hyro S. Dalogdog, Jan Hazel R. Cervantes, and Jonabel S. Alolod.
260 _aRosario, Cavite :
_bCavite State University-CCAT Campus,
_c2019.
300 _axiii, 82 leaves :
_billustrations ;
_c28 cm
500 _aAn Undergraduate Thesis Manuscript (BSCS) -- Cavite State University-CCAT Campus, 2019.
504 _aIncludes bibliographical references and appendices.
520 _aDALOGDOG, JOHN HYRO S., CERVANTES, JAN HAZEL R.AND ALOLOD, JONABEL S. SMAP: An Application for enhancing the speed, memory, attention, and problem solving for pre-schoolers. Undergraduate Thesis. Bachelor of Science in Computer Science. Cavite State University-Rosario Campus, Rosario, Cavite. May 2019. Adviser: Mr. Karlo Jose E. Nabablit. The study was conducted from August 2018 to March 2019 to develop the SMAP. An application for enhancing the speed, memory, attention, and problem solving for preschoolers. The SMAP GAME is a mobile application composes of four categories (speed, memory, attention, and problem solving) that will run on tablets intended for preschoolers and teachers. Specifically, the study aimed to: 1) document all the activities related to the study of preschoolers ages three to six years old, 2) design the logical and user-interface of the mobile application that can be deployed in mobile platforms, using appropriate mobile game development tools.3) Test and evaluate the design and technical characteristics of the application using ISO IEC 25010; and 4) prepare an implementation plan for the deployment of the mobile application. The developers used the method rapid application development to accomplish the SMAP game. In this method, the planning, analysis, design and implementation stage continuously work together to construct the model for testing and evaluation. The system was evaluated by thirty respondents composed of IT experts of Cavite State University-Rosario, teachers and end users. The game gained a total score of 4.48, suggesting a very satisfactory performance.
546 _aIn English text.
650 _aMobile games.
_911947
650 _aSmall phones -- Programming.
_911948
650 _aAndroid (Electronic resource).
_92719
650 _aiOS (Electronic resource).
_95795
650 _aCognitive skills.
_911949
700 _aCervantes, Jan Hazel R., author.
_911950
700 _aAlolod, Jonabel S., author.
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700 _aNabablit, Karlo Jose E., adviser.
_95655
700 _aNocon, Yvana Jardine R., technical critic.
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942 _2lcc
_cT/M/D
_hQA 76.76.C672 D35 2019
_kUM
999 _c3271
_d3271