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Development of mobile application pam-pamilyang feud for android / Catherine M. Carampot, Kenlie Ann L. Martinez, and Jean Mikee D. Sanchez.

By: Carampot, Catherine M., authorContributor(s): Martinez, Kenlie Ann L., author | Sanchez, Jean Mikee D., author | Estonilo, Christopher G., adviser | Agudo, Jovemer V., technical criticMaterial type: TextTextPublisher: Rosario, Cavite : Cavite State University-CCAT Campus, 2014Description: xv, 93 leaves : illustrations ; 28 cmSubject(s): Mobile apps | Android (Electronic resource) | Android | Mobile apps -- DevelopmentLOC classification: UM QA 76.59 | C37 2014Summary: CARAMPOT, CATHERINE M., MARTINEZ, KENLIE ANN L. AND SANCHEZ, JEAN MIKEE D. THE DEVELOPMENT OF MOBILE APPLICATION PAM- PAMILYANG FEUD FOR ANDROID. A Project Design. Bachelor of Science in Information Technology Cavite State University-Rosario, Rosario, Cavite. April 2014 Adviser Christopher G. Estonilo. The study was conducted from July to January 2014 at Cavite State University, to develop a system entitled Pam-Pamilyang Feud for Android Specifically, the study aimed to 1 plan a mobile game that can be played by Filipino android users, 2 analyze the existing application guide and the problems encountered by the users because of the language used in the game, 3 develop an android application that will enhance logical skills and also used as an educational game, and 4. evaluate the mobile application that will reach the user's expectation about Pam-Pamilyang Feud for Android. The survey, evaluation was done to gather information or data. Participants were grouped into two groups: students from the CvSU-Rosario and outside the school. The data gathered were analyzed to specify the essential needs of the users and solutions to some problems. The developers observed the existing applications related on the system which are available on play store. The software was evaluated, the current requirements were reviewed, and changes and additions to requirements were proposed. For each cycle of the model, a decision was made as to whether the software produced by the cycle will be discarded or kept as a starting point for the next cycle Eventually a point was reached where the requirements were complete, and the software was delivered.
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Thesis/Manuscripts/Dissertations Thesis/Manuscripts/Dissertations Cavite State University - CCAT Campus
Thesis/Manuscript/Dissertation TH UM QA 76.59 C37 2014 (Browse shelf) 1 Available T0001059

A Design Project (BSInfoTech) -- Cavite State University-CCAT Campus, 2014.

Includes bibliographical references and appendices.

CARAMPOT, CATHERINE M., MARTINEZ, KENLIE ANN L. AND SANCHEZ, JEAN MIKEE D. THE DEVELOPMENT OF MOBILE APPLICATION PAM- PAMILYANG FEUD FOR ANDROID. A Project Design. Bachelor of Science in Information Technology Cavite State University-Rosario, Rosario, Cavite. April 2014 Adviser Christopher G. Estonilo.

The study was conducted from July to January 2014 at Cavite State University, to develop a system entitled Pam-Pamilyang Feud for Android Specifically, the study aimed to 1 plan a mobile game that can be played by Filipino android users, 2 analyze the existing application guide and the problems encountered by the users because of the language used in the game, 3 develop an android application that will enhance logical skills and also used as an educational game, and 4. evaluate the mobile application that will reach the user's expectation about Pam-Pamilyang Feud for Android.

The survey, evaluation was done to gather information or data. Participants were grouped into two groups: students from the CvSU-Rosario and outside the school.

The data gathered were analyzed to specify the essential needs of the users and solutions to some problems. The developers observed the existing applications related on the system which are available on play store.

The software was evaluated, the current requirements were reviewed, and changes and additions to requirements were proposed. For each cycle of the model, a decision was made as to whether the software produced by the cycle will be discarded or kept as a starting point for the next cycle Eventually a point was reached where the requirements were complete, and the software was delivered.

In English text.

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