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E-Games : an environmental game application using device with android operating system / Anthony Joe S. Quiapo and Patrick Amiel A. Roa.

By: Quiapo, Anthony Joe S., authorContributor(s): Roa, Patrick Amiel A., author | Abad, Jenerry Y., adviser | Delos Santos, Tedric, technical criticMaterial type: TextTextPublisher: Rosario, Cavite : Cavite State University-CCAT Campus, 2018Description: xii, 134 leaves : illustrations ; 28 cmSubject(s): Online games | Online gaming | Environmentlism | Environment education | Mobile applicationsLOC classification: UM GE 70 | Q85 2018Summary: QUIAPO, ANTHONY JOE S., ROA, PATRICK AMIEL. A. E-GAMES: AN ENVIRONMENTAL GAME APPLICATIONUSING DEVICE WITH ANDROID OPERATING GAMES, Capstone Project. Bachelor of Science in Information Technology. Cavite State University-CCAT Campus, Rosario, Cavite. April 2018. Adviser: Ms. Jenerry Y. Abad. The study was conducted from August 2017 to April 2018 in Cavite State University CCAT Campus at Rosario, Cavite to develop a mobile game application that has connection to environment. Specifically, the study aimed to: 1) design and develop a mobile game that has a 2D gameplay, 2) create the application using Windows operating system, Adobe Photoshop, Adobe Illustrator and Blender; 3) test the game for necessary modification; 4) evaluate the system using modified ISO-IEC 25010 software evaluation instrument; and 5) install the mobile game in an android smartphones and tablets. In developing the research topic, the developers used the interactive model of system development life cycle method. The model includes planning, analysis, design, coding. Integration and testing and operation and maintenance. The evaluation was conducted at Tanza and Rosario Cavite. The mobile game evaluation was composed of the following criteria: functional suitability, performance efficiency, compatibility, reliability, usability, security, maintainability, portability, effectiveness, satisfaction and context coverage. The participants of the study were composed of twenty (25) end users and five (5) IT experts or mobile developers. The mobile game gained a total score of 4.03 from system developers suggesting a very satisfactory performance and 4.63 from end users aiming excellent functionalities.
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Item type Current location Collection Shelving location Call number Copy number Status Date due Barcode
Thesis/Manuscripts/Dissertations Thesis/Manuscripts/Dissertations Cavite State University-Learning Resource Center
Thesis/Manuscript/Dissertation TH UM GE 70 Q85 2018 (Browse shelf) 1 Available T0004280

A Capstone Project (BSInfoTech) -- Cavite State University-CCAT Campus, 2018.

Includes bibliographical references and appendices.

QUIAPO, ANTHONY JOE S., ROA, PATRICK AMIEL. A. E-GAMES: AN ENVIRONMENTAL GAME APPLICATIONUSING DEVICE WITH ANDROID OPERATING GAMES, Capstone Project. Bachelor of Science in Information Technology. Cavite State University-CCAT Campus, Rosario, Cavite. April 2018. Adviser: Ms. Jenerry Y. Abad.

The study was conducted from August 2017 to April 2018 in Cavite State University CCAT Campus at Rosario, Cavite to develop a mobile game application that has connection to environment. Specifically, the study aimed to: 1) design and develop a mobile game that has a 2D gameplay, 2) create the application using Windows operating system, Adobe Photoshop, Adobe Illustrator and Blender; 3) test the game for necessary modification; 4) evaluate the system using modified ISO-IEC 25010 software evaluation instrument; and 5) install the mobile game in an android smartphones and tablets.

In developing the research topic, the developers used the interactive model of system development life cycle method. The model includes planning, analysis, design, coding. Integration and testing and operation and maintenance.

The evaluation was conducted at Tanza and Rosario Cavite. The mobile game evaluation was composed of the following criteria: functional suitability, performance efficiency, compatibility, reliability, usability, security, maintainability, portability, effectiveness, satisfaction and context coverage. The participants of the study were composed of twenty (25) end users and five (5) IT experts or mobile developers. The mobile game gained a total score of 4.03 from system developers suggesting a very satisfactory performance and 4.63 from end users aiming excellent functionalities.

In English text.

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