Development of Space Figure 3D : a mobile application about space figures with augmented reality / (Record no. 3491)

000 -LEADER
fixed length control field 03693nam a22003257a 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240522223543.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240522b ||||| |||| 00| 0 eng d
040 ## - CATALOGING SOURCE
Language of cataloging English.
Transcribing agency CvSU-CCAT Campus Library.
Description conventions rda.
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number UM QA 76.59
Item number An66 2016
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Añoza, Paulo P., author.
9 (RLIN) 13080
245 ## - TITLE STATEMENT
Title Development of Space Figure 3D : a mobile application about space figures with augmented reality /
Statement of responsibility, etc. Paulo P. Añoza, Candido T. Borgonia III, and Nolie B. Majerano, Jr.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Rosario, Cavite :
Name of publisher, distributor, etc. Cavite State University-CCAT Campus,
Date of publication, distribution, etc. 2016.
300 ## - PHYSICAL DESCRIPTION
Extent xv, 111 leaves :
Other physical details illustrations ;
Dimensions 28 cm
500 ## - GENERAL NOTE
General note A Design Project (BSCS) -- Cavite State University-CCAT Campus, 2016.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and appendices.
520 ## - SUMMARY, ETC.
Thesis Abstract <a href="Mobile applications are computer programs that are designed to run on mobile devices such as smart phones and tablet computers. These applications are considered as one of the most important apps today. The probability of these apps helps people to do tasks after and hassle free. Mobile applications are widely used in business, but these days, these applications are also used in educational purposes, helping educators improve their quality of teaching through the use of learning apps.<br/>A space figure or three-dimensional figure has depth in addition to width and height. Some common simple space figures include cubes, spheres, cylinders, prisms, cones, and pyramids. Space figures are introduced and being taught in geometry class.<br/>Nowadays, students are exposed in using mobile devices such as android phones and tablets. In the emergence of mobile learning applications, the developers came up with this study and developed the Space Figure 3D, which is mobile application about space figures with augmented reality. This application helps students to find space figures more interesting with the use of augmented reality than dealing a tedious subject matter. <br/>This study was conducted from January 25 to March 2016 at Cavite State University - Rosario. It aimed to design the user interface for the input, process and output of the application, test and evaluate the application and install the application to any smartphone with android operating system.<br/>This application was developed using agile technology, an iterative development, where requirements and solutions evolve via collaboration between self-organizing cross-functional teams. The criteria used for the evacuation was consists of the following criteria: ease of using the software, accuracy of contents and gender sensitivity, software support on curriculum needs and objectives, software as learning tool, intended user-learner, cost efficiency and technical support.<br/>A total number of forty-three (43) respondents evaluated the application which was composed ten (10) IT experts, thirteen (13) DCS faculty members, ten (10) Math Instructors and ten (10) students from Cavite State University - Rosario. The results of evaluation of the application garnered a total point of 94.11 with an outstanding descriptive interpretation.">Mobile applications are computer programs that are designed to run on mobile devices such as smart phones and tablet computers. These applications are considered as one of the most important apps today. The probability of these apps helps people to do tasks after and hassle free. Mobile applications are widely used in business, but these days, these applications are also used in educational purposes, helping educators improve their quality of teaching through the use of learning apps.<br/>A space figure or three-dimensional figure has depth in addition to width and height. Some common simple space figures include cubes, spheres, cylinders, prisms, cones, and pyramids. Space figures are introduced and being taught in geometry class.<br/>Nowadays, students are exposed in using mobile devices such as android phones and tablets. In the emergence of mobile learning applications, the developers came up with this study and developed the Space Figure 3D, which is mobile application about space figures with augmented reality. This application helps students to find space figures more interesting with the use of augmented reality than dealing a tedious subject matter. <br/>This study was conducted from January 25 to March 2016 at Cavite State University - Rosario. It aimed to design the user interface for the input, process and output of the application, test and evaluate the application and install the application to any smartphone with android operating system.<br/>This application was developed using agile technology, an iterative development, where requirements and solutions evolve via collaboration between self-organizing cross-functional teams. The criteria used for the evacuation was consists of the following criteria: ease of using the software, accuracy of contents and gender sensitivity, software support on curriculum needs and objectives, software as learning tool, intended user-learner, cost efficiency and technical support.<br/>A total number of forty-three (43) respondents evaluated the application which was composed ten (10) IT experts, thirteen (13) DCS faculty members, ten (10) Math Instructors and ten (10) students from Cavite State University - Rosario. The results of evaluation of the application garnered a total point of 94.11 with an outstanding descriptive interpretation.</a>
546 ## - LANGUAGE NOTE
Language note In English text.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Mobile applications.
9 (RLIN) 11872
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Application.
9 (RLIN) 12843
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Learning application.
9 (RLIN) 13081
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Mobile learning apps.
9 (RLIN) 13082
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Augmented reality.
9 (RLIN) 5794
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Borgonia, Candido III T., author.
9 (RLIN) 13083
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Majerano, Nolie Jr B., author.
9 (RLIN) 13084
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Andoy, Rafael Arlen IV M., adviser.
9 (RLIN) 12881
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Muyot, Allen Jhon C., technical critic.
9 (RLIN) 9074
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type Thesis/Manuscripts/Dissertations
Classification part QA 76.59 An66 2016
Call number prefix UM
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Permanent location Current location Shelving location Date acquired Coded location qualifier Total Checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
          Thesis/Manuscript/Dissertation Cavite State University - CCAT Campus Cavite State University - CCAT Campus TH 09/14/2016 UM   UM QA 76.59 An66 2016 T0002882 05/22/2024 1 05/22/2024 Thesis/Manuscripts/Dissertations

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